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While this is a solid feature, we prefer the DraftKings two-tiered scroll feature that allows users to look at a certain bet type for every game for that night's slate. This is not currently available with BetMGM. While it's not perfect, it has become more intuitive compared to previous iterations. It is able to determine teams and players that are related to a specific bet, even if they are not named directly in the bet title itself.

For example, when we searched "Nuggets" we were given results for markets such as "which division will win the NBA championship". While not clearly named in that market, the Nuggets are obviously an eligible candidate for that particular bet option. Our biggest concern regarding the in-app search function is that it can frequently return too many results from queries. Speith is not Canadian, so this function can clearly overreach at times. We found that in-app search was particularly useful for sports like soccer, where there are a variety of competitions typically happening simultaneously across leagues.

For example, searching "Liverpool" not only gives you lines for their next domestic league match, but also for upcoming Champions League and FA Cup games, too. Final Verdict: Good. Navigation is average for the BetMGM app. Confusing event names and multiple avenues of reaching the same contest make the experience somewhat non-intuitive. The A-Z Search feature was the easier method of locating desired games and bet options, but it also has its limitations.

There is a noticeable lag throughout the BetMGM app as users navigate between pages. We were regularly greeted with a half-second blank or loading screen as we moved throughout app functionalities. In some cases, the app simply got stuck as it tried to load another screen. This delay is not just as users move from one page to another, but also when clicking on any button within the app.

Overall, the BetMGM app lacks fluidity that can create a choppy user experience. The BetMGM app almost feels like a desktop site that exists within an app due to general lagginess and choppy experience. A lack of in-app animations and design added to the feeling that the desktop version was ported into the app with minimal optimization for the mobile experience.

BetMGM is on par with most other sportsbooks in terms of the game density that they are able to display on main league pages. This is important as it allows users to be able to review information more effectively to be able to make quicker betting decisions.

Game density is most impacted by design elements such as font size and effective usage of screen real estate with the goal of minimizing "dead" or "white" space. We tested a variety of sportsbooks on their game density using an iPhone 12 Pro to determine our mobile rankings. Here's what we found: FanDuel - 4. The font, though, can be small and challenging to read in some cases. FanDuel is a strong alternative for those users looking for a more compact, data-dense platform.

BetMGM offers solid data-dense viewing. It only lags behind FanDuel in terms of games displayed on mobile. Bet Slip How intuitive and seamless is the bet slip experience? Bet slips can often be a make-or-break feature of a sportsbook as it is the mechanism for actually placing a bet. The BetMGM bet slip gets the job done, but we believe that there is room for improvement when comparing it to other sportsbooks.

Here are a few key points that we noted when examining the BetMGM bet slip: The slip can hold up to five bets without having to scroll giving it solid density, however, this is only because it goes to full screen. Regardless of your sports expertise and betting experience, BetMGM offers options for everyone.

From first-time bettors checking out college football odds to longtime NBA diehards breaking down NBA betting trends, you can find something that matches your betting strategy and entertainment desire. In the app, you can take advantage of sports betting promotions like risk-free tokens and Free Bets, track your NFL bets, see updated MLB odds , or browse college basketball lines.

Our Nevada app covers Vegas online betting, and click here for more information on where you can place wagers on BetMGM's website. Due to state regulations, some events may not be available in your state.

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Handicap Quarter - Predict the result of a specific quarter with a handicap. All bets will be void in the event where the match is abandoned before or during the respective betting quarter. In the event where the match is abandoned during the overtime periods, all bets will be settled according to the result of the fourth quarter plus any points scored during the overtime periods until the match suspension.

Total Points - Predict the total points scored in the match. Highest Scoring Quarter - Predict the highest scoring quarter. First 12 Points - Predict the team to score the first 12 points. All bets will be void in the event where the match is abandoned before a team scores 12 points.

All bets will stand if the match is abandoned after a team scores 12 points. First 20 Points - Predict the team to score the first 20 points. All bets will be void where the match is abandoned before a team scores 20 points. All bets will stand in the event where the match is abandoned after a team scores 20 points. First 25 Points - Predict the team to score the first 25 points. All bets will be void if the match is abandoned before a team scores 25 points.

All bets will stand if the match is abandoned after a team scores 25 points. First 45 Points - Predict the team to score the first 45 points. All bets will be void if the match is abandoned before a team scores 45 points. All bets will stand if the match is abandoned after a team scores 45 points. First Three Pointer - Predict the team to score the first three pointer.

All bets will be void if the match is abandoned before a team scores the first three pointer. All bets will stand if the match is abandoned after a team scores the first three pointer. Total Points Handicap - Predict the total points scored with a handicap.

Where the match is abandoned or postponed, all the bets about this match will be valid where the match will be resumed and completed within the next 24 hours. In the event where the match will not be completed within this time, all the bets will be considered "void". Game types: 1X2: Three possible outcomes: 1 home team win , X draw and 2 away team win.

DC double chance : In this scenario, the three possible outcomes 1, X, 2 are getting combined in 3 groups 1X, 12, and X2. Handicap: The outcome of the bet with handicap is obtained by adding the handicap to the final result of the home team. DC 1st Half: In this case, the three possible half time outcomes 1, X, 2 are getting combined in 3 groups: 1X, 12, and X2.

Should these riders drop out in the same stage, the concerned participants will be considered as equal. If one or more listed riders are not able to take part in the race for any reason whatsoever , bets placed on this market will be void. Best of Group: You have to forecast the best classified rider at the end of the race, among the listed names. Bets on non-runners are void. If a player has teed off and fails to complete the course, then that player will be deemed a loser.

Play offs may determine the winner. In tournaments affected by adverse weather, bets will be settled on the official result regardless of the number of holes played, unless there is no further play after a bet has been placed or further play does not count for the official result, in which case these bets will be void. These rules apply to all Golf markets offered through our website. Each way markets: Dead heat rules apply for all placings.

For example, if the each way terms are for four places and three players tie for third, they will be deemed to have dead heated for third, fourth and fifth place. Tournament Match Betting Head-to-Head : Bets are settled on the player who achieves the highest placing at the end of the tournament.

The tie will always be quoted in Match Betting. Play Offs may determine the winner, should one player win the tournament. A player missing the cut will be deemed a loser. Should both players miss the cut, the player with the lowest score at the cut will be deemed the winner. If a player is disqualified, either prior to the cut or after both players have made the cut, the other player is deemed the winner. If a player is disqualified after making the cut, when the other player has already missed the cut, the disqualified player is deemed the winner.

Tournament Group Betting: Bets are settled on the player who achieves the highest placing at the end of the tournament. In the event of a non-runner, the group will be void. Play Offs do apply. Players missing the cut will be deemed losers. If all listed players miss the cut, the player with the lowest score at the cut will be deemed the winner. Top Player of a Nationality: If a player does not start, all bets on that player will be void. If a player tees off, then that player will count as a runner.

Finishing Positions Betting: 36 holes must be played for bets to stand. Where the official finishing position is tied, for example 5 players sharing 14th place, the finishing position is deemed to have been the 15th place.

Players disqualified before completion of 36 holes are deemed non-runners and bets will be void. Official results by governing bodies will stand. Tournament Forecast: Bets will be settled on who will finish first and second in that order. If one player withdraws before having started the tournament then all bets on forecasts with this player will be void.

If a player has teed off and fails to complete the course, then forecasts involving that player will be deemed losers. Bets will be settled using the player with lowest score at the end of the tournament. If a player misses the cut, they shall be deemed a loser. Bets will be settled using the lowest handicap score at the end of the tournament. Winning Score Betting: Bets will be settled upon the completion of 72 Holes, otherwise bets will be void. Winning Margin Betting: 36 holes must be played for bets to stand.

Bets will be settled based on the number of strokes between the winning player, and the player who finishes second. Hole In One Betting: 36 holes must be played for bets to stand. Bets will be settled according to a hole in one being recorded in any particular round of play.

First Round Leader: If a player does not start, all bets on that player will be void. Bets will be settled on the leader of the tournament at the end of the first completed round. Once both players have started the round, they are deemed runners. The tie will always be quoted in 2 Ball betting. In the event of a 2 Ball being re-arranged, all bets in that 2 Ball will stand per our original pairings.

All bets will be settled on the score that the player signs for that round. If 18 holes are not completed and the players agree to stop playing, bets will be settled on the official result declared by the governing body. Once all players have started the round, they are deemed runners. In the event of a 3 Ball being re-arranged, all bets in that 3 Ball will stand per our original groups.

Lowest Round Score Group Betting: Bets are settled on the player who achieves the lowest score at the end of that particular round. Where the match is abandoned or postponed, all the bets about this match will be valid if the match will be resumed and completed within the next 24 hours. If the match will not be completed within this time, all the bets will be considered "void". Set Handicap The outcome of the bet is obtained by adding the handicap to the final result of the home team in sets.

Set Betting: You have to forecast the result of the match regarding sets. Total Number of Sets: You have to forecast the total number of sets played during the match. Total Points: You have to forecast whether there will be more or fewer points scored than the number indicated.

Handicap Points: The outcome of the bet is obtained by adding the handicap to the final result of the home team in points. Total Points 1st Set: You have to forecast whether there will be more or fewer points scored than the number indicated in the first set. Handicap Points 1st Set: The outcome of the bet is obtained by adding the handicap to the first set result of the home team in points. Double Chance: A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

The following options are available: 1 or X - if the result is either a home win or a draw, bets on this option are winners. X or 2 - if the result is either a draw or away win, bets on this option are winners. All bets are valid for regulation time in all leagues.

Time of First Goal: If a match is abandoned after the first goal is scored, all bets stand. If a match is abandoned before a goal is scored, all bets are void. If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime. As soon as a game starts, it is deemed to be in the first minute, so for example, when a goal is scored after 23 minutes and 25 seconds, it is settled as having been scored in the 24th minute. Total Goals Predict the total goals achieved in the match.

Over 2. Under 2. If an exact score occurs that is not an option in our offer, all bets are lost. First Team to Score First team to score means betting on which team will score the first in a match. Over time is included for this bet type. Handicap In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.

Handicap -1 - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with -1 Handicap wins the match with exactly one goal difference. Abandoned or postponed matches are void unless rearranged and played on the same date local time or, stated otherwise in the rules.

An exception is made where incorrect start time is announced on our website. If a match venue is changed, then bets already placed will stand provided that the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned. Push rules apply for all 2-way markets. If a match is abandoned due to exterior interference, then bets will be void unless a result is declared, based on the official competition rules. In the event of a change of opponent from the one advertised, then all bets for that match are void.

Test Matches Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void. Money Line Predict the winner of the match. Player with the best bowling average is considered Top Bowler. Bets on players not selected in the starting 11 or designated as substitutes, will be void.

If a player is selected but does not bat or field, bets on him will stand. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner. There is a minimum number of overs that should be played before the game is interrupted, or All Out.

Man of The Match Bets are settled on the officially declared man of the match. To Win the Toss Predict which team will win the coin toss at the beginning of the game. Highest Opening Partnership Predict which team will score more runs on their 1st Partnership. Most Match Sixes Predict which team will score most Sixes in the game.

If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void. In Test and County Championship matches the whole match counts. In Test drawn games a minimum of overs must be bowled, otherwise bets will be void. In Twenty20 matches, the match must be scheduled for the full 20 overs and there must be an official result. In One Day matches where the number of overs has been reduced and the outcome has not been determined yet, bets will be void.

In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes. Where the game is abandoned before a wicket is scored, or there is no wicket scored at all in the match, all bets will be void. For different types of games, there is a certain minimum of Overs to be played or bets on this bet type will be void: Test Matches - The whole game counts.

In the event where the game is drawn, at least overs must be bowled: One Day Matches — 40 overs must be bowled Twenty20 Matches — 20 overs must be bowled Most Run Outs Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs bowled will be the winner.

In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void. If there are no Wickets in the game as a whole or after the bet has been placed in Live Betting, all bets will be void. Extras and Penalty runs will be included for settlement purposes.

If the relevant period is not finished, all bets on it will be void. If the relevant period is not finished, all bets will be void. Race To 10 Runs Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner.

Otherwise, bets will be void. Total Match Sixes Predict if Sixes scored in the match will be over or under a given number. If a match is abandoned before needed Overs for different types of matches have been reached, all bets will be void. In Test and County Championship matches, the whole match counts. In drawn games a minimum of overs must be bowled, otherwise bets will be void. In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.

In One Day, matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes.

If either team do not complete number of overs stated, bets will be void. Batsman Matches Predict which Batsman will score more runs in the game. In Test and County Championship matches only the first innings counts for settlement purposes.

Bets will stand if each Batsman has faced at least one ball. Outright Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated. To Win Pool Predict the team which will finish top at their Pool. Finalists Predict the two teams which will play in the Final of the Tournament. Stage of Elimination Predict at which stage of the Tournament a certain team will be eliminated. In case an event is abandoned prior to the commencement of the regular time, all bets will be void unless when resumed on the same day, except when stated otherwise.

All bets include overtime except when stated otherwise. All bets will be void if the match is not played at least 55 minutes, except for markets for which the results have already been determined. All 2way bets will be void in the event of a tie. In case a change of venue occurs, all bets will stand if the home team remains as so. All bets include overtime. Live bets include all points scored before and after the bet is placed. Match Result Match winner - Predict the result of the match.

Bet on the home win, draw or away win. All 2way bets will be void in case the match ends with a tie. First Half - Predict the result of the first half. All bets will be void in case the match is abandoned in the first half. All bets will stand if the match is abandoned in the second half. All bets will be void in case the match is abandoned. This betting market includes overtime if played. Quarter - Predict the result of a specific quarter. All bets will be void in case the match is abandoned before or during the respective betting quarter.

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How to place a bet on Bet MGM Sports Book App - 2021

We provide wide range of sport events daily. Check and place your bets. MGM Resorts; BetMGM. BetMGM Casino; BetMGM Sports; This site has been authorized by the Pennsylvania Gaming Control Board. You must be 21+ years old and physically located in . Buy TicketsMGM Grand Garden Arena. Extended through October! Limited Time Offer. Until October 31, earn 3x Points and Tier Credits on BetMGM Deposits. .